I’ve always found that done properly failure moves story along much more powerfully than plain old success. In PtbA Games it is baked in to the rules. But nothing stops a gm from turning a marginal success or failure into a success with consequences. For example I. Mighty Protectors is your target number Is a roll of 12 or less you could say that a roll of 10 to 14 is a success with a cost.
Last Edit: Oct 6, 2017 17:00:32 GMT -5 by Midnight