|
Post by Midnight on Oct 10, 2016 10:44:24 GMT -5
Hey All: I guess we all have them RPG's that we absolutely adore but will probably never get a chance to play in, or run. For me its the Legend of the Five Rings RPG ![](http://vignette2.wikia.nocookie.net/l5r/images/9/9c/Fourth_Edition_Core_Book.jpg/revision/latest?cb=20131018111052) I own the core books for every edition 1st through 4th, and I'm just missing the book of the Void for 4th Edition and the Atlas of Rokugan, I believe. It's a game that I don't think I could every get anyone to play, without it turning in to a farce, this is a game where playing a bunch of Murder Hobos just doesn't work. I'm not saying that I couldn't find two players in my regular group to try it but, the overriding conventions of social dynamics and politics would probably not go over well with the more combat oriented member of the group in general. You just can't run combat after combat as weapons are really lethal in this game, combat monsters run serious risks of dying if they just rush into combat like in your typical fantasy RPG. So what game is it for you? Midnight
|
|
|
Post by Midnight on Oct 10, 2016 13:42:59 GMT -5
To further elucidate my reasoning as to why I believe The Legend of the Five Rings is outside of what most Role-players want out of a game / what they would enjoy, and why trying to play, or run, this game is folly. Here is selected excepts from the Tenants of Bushido, as found in the L5R RPG I just think that these Tenets would be seen as removing their "Agency", and putting too many constraints on how they can play their characters; a role-playing straight jacket of sorts. I once heard the Legend of the Five Rings RPG described as "that Game where everybody plays Paladins". While this might be bit of an exaggeration It none the less dose hold a kernel of truth. Personally I find the concept of playing a Samurai trying to live up to these Ideals as a fragile, fallible, person with all the drives and desires inherent in being a human being. I dearly would love to be wrong about this, and have 3-4 of my local player step up and call "Bullshit" on me. Until then I guess I'll just pull the books down from the shelf from time to time, and sigh longingly at the beauty of this system. Maybe I'll just have to call my own bluff and offer to run it. ![:D](//storage.proboards.com/forum/images/smiley/grin.png) - Midnight
|
|
|
Post by WhiteWolf on Oct 11, 2016 8:50:40 GMT -5
For me the game looks like anything FATE. I've played it a few times. I've run it a few times but it looks like I'll never get to run it again. I really like the system but it just isn't your typical game. For most of us brought up on D&D and other very "crunch" heavy games, FATE is a different and strange animal. I've run it 3 times now with 2 different groups and once at a convention and each time it is the same response. "Too rules light." Too much feeling that the GM hand waves everything. Too much demand on the players in getting involved in creating the story.
Players seem to want more structure. More situation / response type events and don't really want to spend time coming up with stuff of their own.
Sigh! It's too bad as FATE really is a neat system which can handle anything.
|
|
|
Post by Midnight on Oct 15, 2016 12:22:02 GMT -5
Fate is a really neat system, and worthy of a lot more play than we've given it.
Problem with Fate is that it takes a high level of trust in the GM; That is to say an understanding by the players that the GM isn't out to Screw the players over, but rather to Provide them with a Fun and challenging session. Many players our age have been burned by to many "killer" or adversarial GMs in the past and have developed old and ingrained attitudes and strategies to deal with that type of GM. They've heard over the years not to drop there guard or give the GM and Inch or else. Fate requires exactly the opposite mind set.
That and Fate is a pretty Crunchy system that can easily Pull you out of the narrative, it your not careful.
Midnight
|
|